


"The PvP focus is not a sudden switch, but more importantly to the backers, it does not impact the single player campaign mode as far as content and depth. First, here is the quote I gave for the article: So if I may, I'm going to re-address the facts again concerning what we are doing with the PvP mode of Unsung Story, and how the single player narrative game is unchanged by this. And that is what we intend to do.Īn article was run today that I believed was going to aid in clarifying the PvP aspect of our development approach, but unfortunately it set out to do the opposite. What is most important though, and this goes to all KS backers, is delivering a final game at the highest quality, that is fun and compelling to play. Though unfortunately common in this industry, delays are still none the less difficult to convey and not the ideal development situation any developer wishes to be in. Hey all, Joel here, and thank you for the support and understanding following the most recent update concerning the delay to the game. To be fair, they did say they were doing multiplayer in the Kickstarter pitch video. As there are no tentative date regarding the single player content So it is reasonable to expect little programming work for the single player content will be build before October 2016.

When these episodes, along with character creation and item collection are polished, the first two episode campaigns will be released.

Phase Four Post October 2016: While the online PvP beta testing is going on, the scenarios for the first two episodes will be blocked out and built, and the scripting will be adjusted as the A.I. I am aware Banner Saga had claim the same thing, but it is more like the devs of Banner Sage purpose is to create another FTP game along side with the original gameĪnd there are tons of games out there that does not need PVP to have a good PVE, which make the one whole year of time and resource spend on PVP worth it questionable. The devs claimed that PVP will provide valuable information in the development of PVE The devs claimed that Online PVP is planned from the start while the campaign pitch nothing of the sort, the closest thing is the 1.7 million stretch goal of CO=OP play which was missed by more then 1 million dollors. While delays are normal, what is the even worst news is that the developers are shifting the focus to Online and PVP and the whole year of delay is spend doing that. The Kickstarter project will be delay for more then one year (October 2016), and the single player content even more and don't even have a tentative date. I am sorry to create another thread for this, but the old thread is lock into the 2014 archive and I cannot post any update for it.
